
A localization native with a passion for bridging global audiences and digital experiences. Currently pursuing my MA in Translation and Localization Management at the Middlebury Institute.
With hands-on experience at ByteDance, Lionbridge, and beyond, I've managed global-scale localization projects, automated workflows with custom scripts, and bridged the gap between language and technology. From open-source game localization to engineering CAT tools and glossaries for cultural heritage, I thrive where words meet code and strategy meets creativity.
I'm passionate about building seamless, scalable localization solutions — and always eager to take on the next multilingual challenge.
Try to train a machine translation engine for a Soulslike game using the systran platform, with the goal of detecting whether the machine translation quality can be significantly improved through training.
View Details →This project presents a comprehensive proposal to enhance the Translation Management System (TMS) setup for Company A's localization team.
View Details →A comprehensive help center for WhiskerWorks Games' DeskRat - a cozy desktop pet rat simulator. Features FAQ, canned responses, video tutorials, and support resources.
Visit Help Center →